Shooter game

Results: 92



#Item
1The effects of an AQM enabled home gateway on First Person Shooter game traffic Russell Collom∗ Centre for Advanced Internet Architectures, Technical Report 160826A Swinburne University of Technology Melbourne, Austral

The effects of an AQM enabled home gateway on First Person Shooter game traffic Russell Collom∗ Centre for Advanced Internet Architectures, Technical Report 160826A Swinburne University of Technology Melbourne, Austral

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Source URL: caia.swin.edu.au

Language: English - Date: 2016-08-26 01:37:14
    2Topological Optimisation for Online First Person Shooter Game Server Discovery Grenville Armitage, Carl Javier, Sebastian Zander Centre for Advanced Internet Architectures Swinburne University of Technology Melbourne, Au

    Topological Optimisation for Online First Person Shooter Game Server Discovery Grenville Armitage, Carl Javier, Sebastian Zander Centre for Advanced Internet Architectures Swinburne University of Technology Melbourne, Au

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    Source URL: caia.swin.edu.au

    - Date: 2006-12-18 19:29:20
      3Microsoft Word - Spring 2016.docx

      Microsoft Word - Spring 2016.docx

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      Source URL: www.vikingvalleyhuntclub.com

      Language: English - Date: 2016-05-06 11:15:41
      4Microsoft Word - Spring 2016.docx

      Microsoft Word - Spring 2016.docx

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      Source URL: www.vikingvalleyhuntclub.com

      Language: English - Date: 2016-05-06 11:15:41
      5Microsoft Word - 16ClarksburgWVShoot.doc

      Microsoft Word - 16ClarksburgWVShoot.doc

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      Source URL: www.ruffedgrousesociety.org

      Language: English - Date: 2016-06-06 15:21:10
      6Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem

      Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem

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      Source URL: www.csse.uwa.edu.au

      Language: English - Date: 2009-02-05 01:17:42
      7Neuro-visual Control in the Quake II Game Engine Matt Parker and Bobby D. Bryant Abstract— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are train

      Neuro-visual Control in the Quake II Game Engine Matt Parker and Bobby D. Bryant Abstract— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are train

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      Source URL: www.cse.unr.edu

      Language: English - Date: 2012-06-18 19:31:11
        8Visual Motion in a Railed Shooter Game: A Designer Study David Milam1, Magy Seif El-Nasr2, Lyn Bartram1, Bardia Aghabeigi2 1 School of Interactive Arts + Technology (SIAT), Simon Fraser University SurreyA

        Visual Motion in a Railed Shooter Game: A Designer Study David Milam1, Magy Seif El-Nasr2, Lyn Bartram1, Bardia Aghabeigi2 1 School of Interactive Arts + Technology (SIAT), Simon Fraser University SurreyA

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        Source URL: www.fdg2013.org

        Language: English - Date: 2013-05-13 10:49:51
          9Active Shooter - Pocket Card Information

          Active Shooter - Pocket Card Information

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          Source URL: blink.ucsd.edu

          Language: English - Date: 2015-10-02 19:24:13
          10Microsoft Word - 15CarlislePAShoot.doc

          Microsoft Word - 15CarlislePAShoot.doc

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          Source URL: www.ruffedgrousesociety.org

          Language: English - Date: 2015-04-09 14:03:49